Holes open in your ceiling
Hatches burst through your real ceiling and troopers parachute in. Now and then a squad blasts in through a wall.
Available now · Apple Vision Pro
Paint troopers are parachuting through your ceiling. Look, pinch, and splat them mid-air before they paint your room.
Splash Fall maps the room you're in, so the whole game plays out on your real walls and ceiling.
Hatches burst through your real ceiling and troopers parachute in. Now and then a squad blasts in through a wall.
Every miss splats on the wall behind the trooper, runs down, and folds neatly into corners.
Stains fill the meter. When your room hits 100% painted, the round is over, unless you wash it clean first.
No controllers and no walking around. Just your eyes and a pinch.
Look at a trooper and pinch. Paint flies from your hand to wherever you're looking.
Hit a Splash Bomb and it pops everything nearby, but it splatters your room too. Left alone, it fizzles out on the floor.
Shoot pickups out of the air for new weapons, or for a Clear Coat that washes your walls.
Chain hits to build a multiplier up to ×4. Every 30 seconds brings a faster level.
Every mode keeps its own best score, and Game Center keeps the leaderboards.
The original. Endless, and ever faster. Easy, Normal, or Hard.
23 levels, each with its own goal and twist. Earn stars for clearing it, keeping your room clean, and sharp aim.
Race the clock for one, two, three, or five minutes.
Sixty seconds of everything at once, King Brute included.
A gentler pace, and no game over.
Practice with every trooper, pickup, and weapon, one quick drill at a time.
Paint-filled troublemakers, each with its own way of ruining your walls.
Slow and steady. One splat stops it.
Dives fast. Get it first.
Takes three hits. Leaves a huge stain if it lands.
No parachute. Zips sideways on a jetpack.
Hit it and it bursts into two quick droplets.
Hovers under your ceiling, raining paint on the floor.
Hides whatever falls behind it, and strikes lightning.
Don't hit it. It pops everyone nearby but makes a mess.
Pop it within seven seconds for 1,000 points.
The boss. Twenty hits, and his own theme music.
Five weapons and four pickups. They show up more often, and weapons last longer, with every level.
Three shots per pinch.
Locks everything nearby and splits to get them all.
A ring that clears a path without a drop of paint.
Lobs orbs that clear everything where they burst.
Lightning arcs from trooper to trooper.
Washes paint off your walls.
The next bit of paint beads right off.
Everything slows down except your shots.
Every point counts twice for a while.
Captured in the Apple Vision Pro simulator.
Available now on the App Store for Apple Vision Pro.